Here are some points/characteristics of the gaming layout:
- 3D movement and background but keeps to the animation style
- Fighting system is like the arcades (except for jumping) and you collect skills along the way to use. Fighting can be really really messy!!
- Collect Craymels - typical elemental creatures which allows your magicians to use its elemental powers.
L-R Craymels are: Water, Wind, Fire, Earth, Ice, Lighting.
Dark Craymel used during battle
Light Craymel during battle
Dark Craymel used during battle
Light Craymel during battle
- Uses way too many functions to keep up with and sometimes confusing for me lol (menu has: Items, Strategy, Formation, Status, Cook, C.C, Customize, Save). And under those....many other functions!!!
- One of those games where if you set it aside for a while, you will forget what the names of the city are and what you should do....which is where the help file comes in! You travel between 2 worlds so that's mind boggling.
- Story is not bad but its very controversial but plain black and white is revealed in the end. To be honest, I am not the least bit excited by the stories in most games...its more like completing the missions for me, collecting items and attaining Craymels to help my quest.
Special animation scenes only happened in the beginning and the end; other special animation scenes were 3D (landscape) and was wonderfully constructed.
3D Screenshots:
Recommendation: If you really want to start this game series, be patient with the fighting style if you are a strict RPG gamer, but if you like arcade/action, this game will suit your tastes.
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